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GRAPHICSINTERFACE
2007
15 years 3 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
ICIP
2004
IEEE
16 years 3 months ago
Rate-distortion optimized streaming of video with multiple independent encodings
We extend recent work on rate-distortion optimized streaming of video to include the case when multiple, independently encoded and packetized versions of the video are available f...
Mark Kalman, Bernd Girod
VMV
2004
208views Visualization» more  VMV 2004»
15 years 3 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...
121
Voted
ICIP
2003
IEEE
16 years 3 months ago
Rate-distortion optimized video streaming with multiple deadlines
We extend a recently-proposed framework for the rate-distortion optimized transmission of packetized media. The original framework assumed that media packets each have a single arr...
Mark Kalman, Prashant Ramanathan, Bernd Girod
138
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VISUALIZATION
2005
IEEE
15 years 7 months ago
The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization
In this paper we introduce GPU particle tracing for the visualization of 3D diffusion tensor fields. For about half a million particles, reconstruction of diffusion directions fr...
Polina Kondratieva, Jens Krüger, Rüdiger...