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ICIP
2008
IEEE
16 years 3 months ago
Geometry-based distributed coding of multi-view omnidirectional images
This paper presents a distributed and occlusion-robust coding scheme for multi-view omnidirectional images, which relies on the geometry of the 3D scene. The Wyner-Ziv coder uses ...
Ivana Tosic, Pascal Frossard
3DPVT
2006
IEEE
167views Visualization» more  3DPVT 2006»
15 years 8 months ago
Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks
Interactive network-based navigation over large urban environments raises difficult problems due to the size and complexity of these scenes. In this paper, we present a clientser...
Jérôme Royan, R. Balter, Christian Bo...
DATE
2006
IEEE
120views Hardware» more  DATE 2006»
15 years 8 months ago
Design and test of fixed-point multimedia co-processor for mobile applications
: In this research, a fixed-point multimedia co-processor is designed and tested into an ARM-10 based mobile graphics processor for portable 2-D and 3-D multimedia applications. Th...
Ju-Ho Sohn, Jeong-Ho Woo, Jerald Yoo, Hoi-Jun Yoo
SI3D
2003
ACM
15 years 7 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
ISAAC
2007
Springer
80views Algorithms» more  ISAAC 2007»
15 years 8 months ago
Geometric Streaming Algorithms with a Sorting Primitive
We solve several fundamental geometric problems under a new streaming model recently proposed by Ruhl et al. [2, 12]. In this model, in one pass the input stream can be scanned to ...
Eric Y. Chen