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NETGAMES
2006
ACM
15 years 5 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
CCR
2005
97views more  CCR 2005»
14 years 11 months ago
On the robustness of router-based denial-of-service (DoS) defense systems
This paper focuses on "router-based" defense mechanisms, and whether they can provide effective solutions to network Denialof-Service (DoS) attacks. Router-based defense...
Ying Xu, Roch Guérin
WMASH
2005
ACM
15 years 5 months ago
Measurements of SIP signaling over 802.11b links
The Session Initiation Protocol (SIP) is a popular application-level signaling protocol that is used for a wide variety of applications such as session control and mobility handli...
Cristian Hesselman, Henk Eertink, Ing Widya, Erik ...
USS
2004
15 years 1 months ago
Autograph: Toward Automated, Distributed Worm Signature Detection
Today's Internet intrusion detection systems (IDSes) monitor edge networks' DMZs to identify and/or filter malicious flows. While an IDS helps protect the hosts on its l...
Hyang-Ah Kim, Brad Karp
USS
2004
15 years 1 months ago
Tor: The Second-Generation Onion Router
We present Tor, a circuit-based low-latency anonymous communication service. This second-generation Onion Routing system addresses limitations in the original design by adding per...
Roger Dingledine, Nick Mathewson, Paul F. Syverson