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NETGAMES
2006
ACM
15 years 3 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
CCR
2005
97views more  CCR 2005»
14 years 9 months ago
On the robustness of router-based denial-of-service (DoS) defense systems
This paper focuses on "router-based" defense mechanisms, and whether they can provide effective solutions to network Denialof-Service (DoS) attacks. Router-based defense...
Ying Xu, Roch Guérin
WMASH
2005
ACM
15 years 3 months ago
Measurements of SIP signaling over 802.11b links
The Session Initiation Protocol (SIP) is a popular application-level signaling protocol that is used for a wide variety of applications such as session control and mobility handli...
Cristian Hesselman, Henk Eertink, Ing Widya, Erik ...
USS
2004
14 years 11 months ago
Autograph: Toward Automated, Distributed Worm Signature Detection
Today's Internet intrusion detection systems (IDSes) monitor edge networks' DMZs to identify and/or filter malicious flows. While an IDS helps protect the hosts on its l...
Hyang-Ah Kim, Brad Karp
USS
2004
14 years 11 months ago
Tor: The Second-Generation Onion Router
We present Tor, a circuit-based low-latency anonymous communication service. This second-generation Onion Routing system addresses limitations in the original design by adding per...
Roger Dingledine, Nick Mathewson, Paul F. Syverson