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OSDI
2008
ACM
15 years 10 months ago
Redline: First Class Support for Interactivity in Commodity Operating Systems
While modern workloads are increasingly interactive and resource-intensive (e.g., graphical user interfaces, browsers, and multimedia players), current operating systems have not ...
Ting Yang, Tongping Liu, Emery D. Berger, Scott F....
81
Voted
CHI
2009
ACM
15 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
MSWIM
2009
ACM
15 years 4 months ago
A performance evaluation framework for fair solutions in ad hoc networks
Fairness in multihop ad hoc networks has received considerable attention in the literature. Many schemes have been proposed, which attempt to compute the “optimal” bit rates o...
Manos Dramitinos, Rémi Vannier, Isabelle Gu...
GLOBECOM
2009
IEEE
15 years 4 months ago
Hierarchical Network Formation Games in the Uplink of Multi-Hop Wireless Networks
— In this paper, we propose a game theoretic approach to tackle the problem of the distributed formation of the hierarchical network architecture that connects the nodes in the u...
Walid Saad, Quanyan Zhu, Tamer Basar, Zhu Han, Are...
ICC
2009
IEEE
148views Communications» more  ICC 2009»
15 years 4 months ago
A Game-Theoretic Analysis of Inter-Session Network Coding
Abstract— A common assumption in the network coding literature is that the users are cooperative and will not pursue their own interests. However, this assumption can be violated...
Amir Hamed Mohsenian Rad, Jianwei Huang, Vincent W...