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FDG
2009
ACM
15 years 8 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
142
Voted
PETRA
2009
ACM
15 years 8 months ago
Towards faster activity search using embedding-based subsequence matching
Event search is the problem of identifying events or activity of interest in a large database storing long sequences of activity. In this paper, our topic is the problem of identi...
Panagiotis Papapetrou, Paul Doliotis, Vassilis Ath...
VRML
2009
ACM
15 years 8 months ago
2LIP: filling the gap between the current and the three-dimensional web
In this article we present a novel approach, the 2-Layer Interface Paradigm (2LIP), for designing simple yet interactive 3D web applications, an attempt to marry advantages of 3D ...
Jacek Jankowski, Stefan Decker
VRST
2009
ACM
15 years 8 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...
115
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CISS
2008
IEEE
15 years 8 months ago
Network distribution capacity and content-pipe gap
Abstract— The growth of video content and diversification of content-sharing methods in the Internet lead to an exciting range of new problems in networking, communications, and...
Mung Chiang