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NETGAMES
2006
ACM
15 years 5 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
DEXAW
2005
IEEE
134views Database» more  DEXAW 2005»
15 years 5 months ago
Enabling High Data Availability in a DHT
Many decentralized and peer-to-peer applications require some sort of data management. Besides P2P file-sharing, there are already scenarios (e.g. BRICKS project [3]) that need m...
Predrag Knezevic, Andreas Wombacher, Thomas Risse
ICITA
2005
IEEE
15 years 5 months ago
Partition-Based Parallel PageRank Algorithm
A re-ranking technique,called “PageRank brings a successful story behind the search engine. Many studies focus on finding an way to compute the PageRank scores of a large web gr...
Arnon Rungsawang, Bundit Manaskasemsak
NCA
2005
IEEE
15 years 5 months ago
Decentralized Schemes for Size Estimation in Large and Dynamic Groups
Large-scale and dynamically changing distributed systems such as the Grid, peer-to-peer overlays, etc., need to collect several kinds of global statistics in a decentralized manne...
Dionysios Kostoulas, Dimitrios Psaltoulis, Indrani...
MUM
2005
ACM
138views Multimedia» more  MUM 2005»
15 years 5 months ago
Group-based content push with dynamic session startup
This paper proposes an intelligent mobile middleware utilizing group-based content push with dynamic session startup and plugand-play features. Solution enhances the distribution ...
Otso Kassinen, Timo Koskela, Erkki Harjula, Jussi ...