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CSCW
2007
ACM
14 years 9 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
SIGDOC
2006
ACM
15 years 3 months ago
Why don't people read the manual?
Few users of computer applications seek help from the documentation. This paper reports the results of an empirical study of why this is so and examines how, in real work, users s...
David G. Novick, Karen Ward
TELECARE
2004
160views Healthcare» more  TELECARE 2004»
14 years 10 months ago
Aingeru: an Innovating System for Tele Assistance of Elderly People
In this article we present the main features of Aingeru, a system that provides a new kind of tele assistance service. The purpose of developing Aingeru has been to overcome the ma...
Alberto Tablado, Arantza Illarramendi, Miren I. Ba...
ECSCW
1993
14 years 10 months ago
Do Categories Have Politics? The Language/Action Perspective Reconsidered
: Drawing on writings within the CSCW community and on recent social theory, this paper proposes that the adoption of speech act theory as a foundation for system design carries wi...
Lucy A. Suchman
MM
1993
ACM
107views Multimedia» more  MM 1993»
15 years 1 months ago
What Video Can and Can't Do for Collaboration: A Case Study
As multimedia becomes an integral part of collaborative systems, we must understand how to design such systems to support users’ rich set of existing interaction skills, rather ...
Ellen Isaacs, John C. Tang