In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
This paper proposes a novel visualization approach, which can depict the variations between different human motion data. This is achieved by representing the time dimension of eac...
This paper describes the use of a magnetic levitation haptic device (MLHD) to study the psychophysics of texture roughness. Studies of texture roughness perception performed using...
Bertram Unger, Ralph L. Hollis, Roberta L. Klatzky
This paper presents a new model of human attention that allows salient areas to be extracted from video frames. As automatic understanding of video semantic content is still far fr...
Optical flow in monocular video can serve as a key for recognizing and tracking the three-dimensional pose of human subjects. In comparison with prior work using silhouettes as a ...