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» Perceptive agents and systems in virtual reality
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GRAPHITE
2005
ACM
15 years 3 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
CORR
2007
Springer
170views Education» more  CORR 2007»
14 years 9 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
113
Voted
IJVR
2008
208views more  IJVR 2008»
14 years 8 months ago
A View-based Multiple Objects Tracking and Human Action Recognition for Interactive Virtual Environments
As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
77
Voted
CANDC
2009
ACM
15 years 3 months ago
Discovery is never by chance: designing for (un)serendipity
Serendipity has a long tradition in the history of science as having played a key role in many significant discoveries. Computer scientists, valuing the role of serendipity in dis...
Paul André, m. c. schraefel, Jaime Teevan, ...
HAPTICS
2005
IEEE
15 years 3 months ago
High Fidelity Multi Finger Haptic Display
The Fingertip Haptic Display (FHD) is a five bar mechanism developed at the University of Washington for haptic interaction with the fingertip of the operator. The twodegree-of-...
Rainer Leuschke, Elizabeth K. T. Kurihara, Jesse D...