We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the EstimationQuantization (EQ) algorithm originally des...
— This paper considers the issue of calibrating a camera with narrow angular field of view using standard, perspective methods in computer vision. In doing so, the significance...
Although an immersive projection display provides a high quality of presence, it requires a large space and a high cost to equip the facility. This paper proposes a room-sized imm...
In this paper we present a method to locate and recognize graphical symbols appearing in real images. A vectorial signature is defined to describe graphical symbols. It is formul...
Typical tracking algorithms exploit temporal coherence, in the sense of expecting only small object motions. Even without exact knowledge of the scene, additional spatial coherence...