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SIBGRAPI
2005
IEEE
15 years 7 months ago
Component-Based Adaptive Sampling
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
Kurt Debattista, Alan Chalmers
VISUALIZATION
2005
IEEE
15 years 7 months ago
Visual Analysis and Exploration of Fluid Flow in a Cooling Jacket
We present a visual analysis and exploration of fluid flow through a cooling jacket. Engineers invest a large amount of time and serious effort to optimize the flow through thi...
Robert S. Laramee, Christoph Garth, Helmut Doleisc...
APGV
2005
ACM
130views Visualization» more  APGV 2005»
15 years 7 months ago
Exploitation of human shadow perception for fast shadow rendering
In this paper we describe an experiment to obtain information about the perceptual potential of the human visual system regarding shadow perception. Shadows play an important part...
Mirko Sattler, Ralf Sarlette, Thomas Mücken, ...
GRAPHITE
2005
ACM
15 years 7 months ago
Selective component-based rendering
The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonab...
Kurt Debattista, Veronica Sundstedt, Luís P...
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CIARP
2005
Springer
15 years 7 months ago
Surface Grading Using Soft Colour-Texture Descriptors
Abstract. This paper presents a new approach to the question of surface grading based on soft colour-texture descriptors and well known classifiers. These descriptors come from gl...
Fernando López, José Miguel Valiente...