Humans can recognize biological motion from strongly impoverished stimuli, like point-light displays. Although the neural mechanism underlying this robust perceptual process have n...
Rodrigo Sigala, Thomas Serre, Tomaso Poggio, Marti...
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Abstract. Scene structuring is a video analysis task for which no common evaluation procedures have been fully adopted. In this paper, we present a methodology to evaluate such tas...
Daniel Gatica-Perez, Napat Triroj, Jean-Marc Odobe...
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Pervasive multimedia devices require accurate video retargeting, especially in connected consumer electronics platforms. In this paper, we present a context assisted spatialtempor...