In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
We present two studies of participatory sensing in the wild, in which groups of young people used sensors to collect environmental data along with contextual information such as p...
In access-control systems, policy rules conflict when they prescribe different decisions (ALLOW or DENY) for the same access. We present the results of a user study that demonstr...
Robert W. Reeder, Lujo Bauer, Lorrie Faith Cranor,...
While usability methods such as user studies and inspections can reveal a wide range of problems, they do so for only a subset of an application’s features and states. We presen...
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...