This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that do...
The Haptic Paddle was developed previously as an inexpensive haptic device for educational use, and has been applied to course topics such as dynamic systems and introductory cont...
”Fluids” is an interactive and immersive mixed reality art installation that explores the relation of intimacy between reality and virtuality. We live in two different but con...
This paper reflects on the design value that emerges from evaluation methods used in the field of child computer interaction. The work is based around an evaluation study of a tan...
Although electronic media has changed how people interact with documents, today’s electronic documents and the environments in which they are used are still impoverished relativ...