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» Perceptual Interfaces in Human Computer Interaction
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76
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NETGAMES
2004
ACM
15 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
79
Voted
CHI
2009
ACM
15 years 10 months ago
Making sense of strangers' expertise from signals in digital artifacts
Contemporary work increasingly involves interacting with strangers in technology-mediated environments. In this context, we come to rely on digital artifacts to infer characterist...
N. Sadat Shami, Kate Ehrlich, Geri Gay, Jeffrey T....
CHI
2007
ACM
15 years 10 months ago
A cognitive constraint model of dual-task trade-offs in a highly dynamic driving task
The paper describes an approach to modeling the strategic variations in performing secondary tasks while driving. In contrast to previous efforts that are based on simulation of a...
Duncan P. Brumby, Andrew Howes, Dario D. Salvucci
CHI
2010
ACM
15 years 5 months ago
Social network activity and social well-being
Previous research has shown a relationship between use of social networking sites and feelings of social capital. However, most studies have relied on self-reports by college stud...
Moira Burke, Cameron Marlow, Thomas M. Lento
84
Voted
CHI
2004
ACM
15 years 10 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan