The use of examples serves a critical role in creative design practice, but details of this process remain an enigma. This is problematic for both the understanding of design acti...
Scarlett R. Herring, Chia-Chen Chang, Jesse Krantz...
In this paper, we discuss the generation of icons that represent the emotion expressed in music. We use the emotion plane for connecting the music with the icon shape affectively....
Hyun-Ju Kim, Min-Joon Yoo, Ji-yong Kwon, In-Kwon L...
To create acceptable levels of Quality of Service (QoS), designers need to be able to predict users’ behaviour in response to different levels of QoS. However, predicting behavio...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
User profiles on today's social networking sites support only a small set of predefined questions. We report on an alternative way for users to richly describe themselves, by...
Casey Dugan, Werner Geyer, Michael J. Muller, Joan...