Sciweavers

3461 search results - page 681 / 693
» Perceptual Interfaces in Human Computer Interaction
Sort
View
CHI
2009
ACM
15 years 2 months ago
Getting inspired!: understanding how and why examples are used in creative design practice
The use of examples serves a critical role in creative design practice, but details of this process remain an enigma. This is problematic for both the understanding of design acti...
Scarlett R. Herring, Chia-Chen Chang, Jesse Krantz...
CHI
2009
ACM
15 years 2 months ago
Generating affective music icons in the emotion plane
In this paper, we discuss the generation of icons that represent the emotion expressed in music. We use the emotion plane for connecting the music with the icon shape affectively....
Hyun-Ju Kim, Min-Joon Yoo, Ji-yong Kwon, In-Kwon L...
IWQOS
2001
Springer
15 years 2 months ago
Why Value Is Everything: A User-Centered Approach to Internet Quality of Service and Pricing
To create acceptable levels of Quality of Service (QoS), designers need to be able to predict users’ behaviour in response to different levels of QoS. However, predicting behavio...
Anna Bouch, Martina Angela Sasse
CSCW
2006
ACM
15 years 1 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
CSCW
2008
ACM
14 years 11 months ago
It's all 'about you': diversity in online profiles
User profiles on today's social networking sites support only a small set of predefined questions. We report on an alternative way for users to richly describe themselves, by...
Casey Dugan, Werner Geyer, Michael J. Muller, Joan...