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APGV
2005
ACM
130views Visualization» more  APGV 2005»
15 years 3 months ago
Exploitation of human shadow perception for fast shadow rendering
In this paper we describe an experiment to obtain information about the perceptual potential of the human visual system regarding shadow perception. Shadows play an important part...
Mirko Sattler, Ralf Sarlette, Thomas Mücken, ...
GRAPHITE
2005
ACM
15 years 3 months ago
Selective component-based rendering
The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonab...
Kurt Debattista, Veronica Sundstedt, Luís P...
54
Voted
CIARP
2005
Springer
15 years 3 months ago
Surface Grading Using Soft Colour-Texture Descriptors
Abstract. This paper presents a new approach to the question of surface grading based on soft colour-texture descriptors and well known classifiers. These descriptors come from gl...
Fernando López, José Miguel Valiente...
ICANN
2005
Springer
15 years 3 months ago
Learning Features of Intermediate Complexity for the Recognition of Biological Motion
Humans can recognize biological motion from strongly impoverished stimuli, like point-light displays. Although the neural mechanism underlying this robust perceptual process have n...
Rodrigo Sigala, Thomas Serre, Tomaso Poggio, Marti...
90
Voted
ISVC
2005
Springer
15 years 3 months ago
Rendering Optimizations Guided by Head-Pose Estimates and Their Uncertainty
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Javier E. Martínez, Ali Erol, George Bebis,...