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» Perfect Local Computability and Computable Simulations
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PADS
2006
ACM
15 years 5 months ago
Aurora: An Approach to High Throughput Parallel Simulation
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...
Alfred Park, Richard M. Fujimoto
SIGGRAPH
1994
ACM
15 years 3 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
WSC
2007
15 years 1 months ago
Simulating pandemic influenza risks of US cities
We describe the spatial Agent-Based Computational Laboratory that we have developed to study the pandemic influenza risks of US cities. This research presented a series of interes...
Catherine Dibble, Stephen Wendel, Kristofor Carle
CPHYSICS
2006
124views more  CPHYSICS 2006»
14 years 11 months ago
Collision-free spatial hash functions for structural analysis of billion-vertex chemical bond networks
State-of-the-art molecular dynamics (MD) simulations generate massive datasets involving billion-vertex chemical bond networks, which makes data mining based on graph algorithms s...
Cheng Zhang, Bhupesh Bansal, Paulo S. Branicio, Ra...
GRAPHICSINTERFACE
2011
14 years 2 months ago
Formation sketching: an approach to stylize groups in crowd simulation
Most of existing crowd simulation algorithms focus on the moving trajectories of individual agents, while collective group formations are often roughly learned from video examples...
Qin Gu, Zhigang Deng