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EUROPAR
2009
Springer
15 years 10 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
MATES
2005
Springer
15 years 9 months ago
Reconciling Agent Ontologies for Web Service Applications
Because there is still no agreed-upon global ontology, Web services supplied by different providers typically have individual and unique semantics, described by independently devel...
Jingshan Huang, Rosa Laura Zavala Gutierrez, Benit...
SSIAI
2000
IEEE
15 years 8 months ago
Pairwise Markov Random Fields and its Application in Textured Images Segmentation
The use of random fields, which allows one to take into account the spatial interaction among random variables in complex systems, is a frequent tool in numerous problems of stati...
Wojciech Pieczynski, Abdel-Nasser Tebbache
KES
1999
Springer
15 years 8 months ago
Dynamic Demes parallel genetic algorithm
Abstract—Dynamic Demes is a new method for the parallelisation of evolutionary algorithms. It was derived as a combination of two other parallelisation algorithms: the master-sla...
Mariusz Nowostawski, Riccardo Poli
PPOPP
2010
ACM
15 years 2 months ago
Analyzing lock contention in multithreaded applications
Many programs exploit shared-memory parallelism using multithreading. Threaded codes typically use locks to coordinate access to shared data. In many cases, contention for locks r...
Nathan R. Tallent, John M. Mellor-Crummey, Allan P...