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» Performance Comparison of Distributed Object Server Implemen...
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114
Voted
AINA
2005
IEEE
15 years 7 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
125
Voted
ICPP
1994
IEEE
15 years 6 months ago
Optimizing IPC Performance for Shared-Memory Multiprocessors
We assert that in order to perform well, a shared-memory multiprocessorinter-process communication (IPC)facility mustavoid a) accessing any shared data, and b) acquiring any locks...
Benjamin Gamsa, Orran Krieger, Michael Stumm
MOBIHOC
2003
ACM
16 years 1 months ago
Energy-efficient caching strategies in ad hoc wireless networks
In this paper, we address the problem of energy-conscious cache placement in wireless ad hoc networks. We consider a network comprising a server with an interface to the wired net...
Pavan Nuggehalli, Vikram Srinivasan, Carla-Fabiana...
118
Voted
HPDC
2005
IEEE
15 years 7 months ago
Design and implementation tradeoffs for wide-area resource discovery
This paper describes the design and implementation of SWORD, a scalable resource discovery service for widearea distributed systems. In contrast to previous systems, SWORD allows ...
David L. Oppenheimer, Jeannie R. Albrecht, David A...
DSRT
2000
IEEE
15 years 6 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...