We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
We assert that in order to perform well, a shared-memory multiprocessorinter-process communication (IPC)facility mustavoid a) accessing any shared data, and b) acquiring any locks...
In this paper, we address the problem of energy-conscious cache placement in wireless ad hoc networks. We consider a network comprising a server with an interface to the wired net...
This paper describes the design and implementation of SWORD, a scalable resource discovery service for widearea distributed systems. In contrast to previous systems, SWORD allows ...
David L. Oppenheimer, Jeannie R. Albrecht, David A...
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...