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AAAI
2008
15 years 1 days ago
Expectation-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using
ion-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker Andrew Gilpin and Tuomas Sandholm Computer Science Dep...
Andrew Gilpin, Tuomas Sandholm
AAAI
2012
13 years 2 days ago
Learning the Kernel Matrix with Low-Rank Multiplicative Shaping
Selecting the optimal kernel is an important and difficult challenge in applying kernel methods to pattern recognition. To address this challenge, multiple kernel learning (MKL) ...
Tomer Levinboim, Fei Sha
AAIM
2009
Springer
143views Algorithms» more  AAIM 2009»
14 years 7 months ago
Discrete online TSP
In this paper we introduce a discrete version of the online traveling salesman problem (DOLTSP). We represent the metric space using a weighted graph, where the server is allowed t...
Mauro Aprea, Esteban Feuerstein, Gustavo Sadovoy, ...
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
14 years 10 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
CVPR
2005
IEEE
15 years 11 months ago
Stereo Correspondence by Dynamic Programming on a Tree
Dynamic programming on a scanline is one of the oldest and still popular methods for stereo correspondence. While efficient, its performance is far from the state of the art becau...
Olga Veksler