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ICNP
2002
IEEE
15 years 6 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
JPDC
2007
92views more  JPDC 2007»
15 years 1 months ago
Dynamically mapping tasks with priorities and multiple deadlines in a heterogeneous environment
In a distributed heterogeneous computing system, the resources have different capabilities and tasks have different requirements. To maximize the performance of the system, it is ...
Jong-Kook Kim, Sameer Shivle, Howard Jay Siegel, A...
IPSN
2003
Springer
15 years 7 months ago
Hypothesis Testing over Factorizations for Data Association
Abstract. The issue of data association arises frequently in sensor networks; whenever multiple sensors and sources are present, it may be necessary to determine which observations...
Alexander T. Ihler, John W. Fisher III, Alan S. Wi...
NOSSDAV
2005
Springer
15 years 7 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
NAS
2010
IEEE
15 years 4 days ago
Time-Bounded Essential Localization for Wireless Sensor Networks
In many practical applications of wireless sensor networks, it is crucial to accomplish the localization of sensors within a given time bound. We find that the traditional defin...
Wei Cheng, Nan Zhang 0004, Min Song, Dechang Chen,...