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» Performance Evaluation of a Parallel Simulation Environment
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FLAIRS
2004
15 years 4 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
CIG
2005
IEEE
15 years 9 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
MOBICOM
2000
ACM
15 years 7 months ago
A scalable low-latency cache invalidation strategy for mobile environments
—Caching frequently accessed data items on the client side is an effective technique for improving performance in a mobile environment. Classical cache invalidation strategies ar...
Guohong Cao
VLSID
2008
IEEE
150views VLSI» more  VLSID 2008»
16 years 3 months ago
PTSMT: A Tool for Cross-Level Power, Performance, and Thermal Exploration of SMT Processors
Simultaneous Multi-Threading (SMT) processors are becoming popular because they exploit both instruction-level and threadlevel parallelism by issuing instructions from different t...
Deepa Kannan, Aseem Gupta, Aviral Shrivastava, Nik...
134
Voted
VR
2007
IEEE
15 years 9 months ago
Variability-Aware Latency Amelioration in Distributed Environments
Application designers of collaborative distributed Virtual Environments must account for the influence of the network connection and its detrimental effects on user performance. ...
Alexey Tumanov, Robert S. Allison, Wolfgang St&uum...