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» Performance Evaluation of a Parallel Simulation Environment
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AFRIGRAPH
2009
ACM
15 years 3 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
JSSPP
2007
Springer
15 years 6 months ago
Prospects of Collaboration between Compute Providers by Means of Job Interchange
Abstract. This paper empirically explores the advantages of the collaboration between different parallel compute sites in a decentralized grid scenario. To this end, we assume ind...
Christian Grimme, Joachim Lepping, Alexander Papas...
ICDCS
2005
IEEE
15 years 5 months ago
Systems Support for Pervasive Query Processing
Database queries, in particular, event-driven continuous queries, are useful for many pervasive computing applications, such as video surveillance. In order to enable these applic...
Wenwei Xue, Qiong Luo, Lionel M. Ni
HPCA
1997
IEEE
15 years 4 months ago
Datapath Design for a VLIW Video Signal Processor
This paper represents a design study of the datapath for a very long instruction word (VLIW) video signal processor (VSP). VLIW architectures provide high parallelism and excellen...
Andrew Wolfe, Jason Fritts, Santanu Dutta, Edil S....
ANCS
2006
ACM
15 years 3 months ago
Efficient memory utilization on network processors for deep packet inspection
Deep Packet Inspection (DPI) refers to examining both packet header and payload to look for predefined patterns, which is essential for network security, intrusion detection and c...
Piti Piyachon, Yan Luo