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CGF
2005
149views more  CGF 2005»
14 years 9 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
RTAS
2010
IEEE
14 years 7 months ago
An Efficient Algorithm for Real-Time Divisible Load Scheduling
Providing QoS and performance guarantees to arbitrarily divisible loads has become a significant problem for many cluster-based research computing facilities. While progress is be...
Anwar Mamat, Ying Lu, Jitender S. Deogun, Steve Go...
TPDS
2010
155views more  TPDS 2010»
14 years 8 months ago
Streamline: An Optimal Distribution Algorithm for Peer-to-Peer Real-Time Streaming
—In this paper we propose and evaluate an overlay distribution algorithm for P2P, chunk-based, streaming systems over forest-based topologies. In such systems, the stream is divi...
Giuseppe Bianchi, Nicola Blefari-Melazzi, Lorenzo ...
ICMI
2003
Springer
184views Biometrics» more  ICMI 2003»
15 years 3 months ago
Real time facial expression recognition in video using support vector machines
Enabling computer systems to recognize facial expressions and infer emotions from them in real time presents a challenging research topic. In this paper, we present a real time ap...
Philipp Michel, Rana El Kaliouby
CGF
2008
100views more  CGF 2008»
14 years 10 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...