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NETGAMES
2004
ACM
15 years 5 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
SAINT
2002
IEEE
15 years 4 months ago
Implementation and Evaluation of Authorized Access LAN Sockets Using PPPoE
This paper presents an integrated method to achieve authorized access on LAN sockets in a campus network. The key issues of our method are user authentication and user tracking. W...
Hideo Masuda, Michio Nakanishi, Masahide Nakamura,...
TKDE
2010
164views more  TKDE 2010»
14 years 10 months ago
PAM: An Efficient and Privacy-Aware Monitoring Framework for Continuously Moving Objects
—Efficiency and privacy are two fundamental issues in moving object monitoring. This paper proposes a privacy-aware monitoring (PAM) framework that addresses both issues. The fra...
Haibo Hu, Jianliang Xu, Dik Lun Lee
IOPADS
1997
94views more  IOPADS 1997»
15 years 1 months ago
Remote I/O Fast Access to Distant Storage
As high-speed networks make it easier to use distributed resources, it becomes increasingly common that applications and their data are not colocated. Users have traditionally add...
Ian T. Foster, David Kohr, Rakesh Krishnaiyer, Jac...
SIGOPSE
1990
ACM
15 years 3 months ago
A replicated Unix file system
u s e s t h e p r i m a r y c o p y r e p l i c a t i o nAbstract technique [1, 26, 27]. In this method, client calls are directed to a single primary server, which communicatesThi...
Barbara Liskov, Robert Gruber, Paul Johnson, Liuba...