Sciweavers

6709 search results - page 121 / 1342
» Performance Modelling of the Computational Hardware: A Stati...
Sort
View
100
Voted
ICEIS
2007
IEEE
15 years 7 months ago
Performing Business Process Redesign with Best Practices: An Evolutionary Approach
Although extensive literature on BPR is available, there is still a lack of concrete guidance on actually changing processes for the better. In this paper we propose and detail out...
Mariska Netjes, Selma Limam Mansar, Hajo A. Reijer...
106
Voted
SIGGRAPH
1999
ACM
15 years 5 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
133
Voted
CORR
2010
Springer
171views Education» more  CORR 2010»
14 years 7 months ago
Online Learning in Opportunistic Spectrum Access: A Restless Bandit Approach
We consider an opportunistic spectrum access (OSA) problem where the time-varying condition of each channel (e.g., as a result of random fading or certain primary users' activ...
Cem Tekin, Mingyan Liu
124
Voted
USS
2008
15 years 3 months ago
Practical Symmetric Key Cryptography on Modern Graphics Hardware
Graphics processors are continuing their trend of vastly outperforming CPUs while becoming more general purpose. The latest generation of graphics processors have introduced the a...
Owen Harrison, John Waldron
104
Voted
EGH
2004
Springer
15 years 4 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan