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» Performance Trade-Off in Distributed Simulation
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NAS
2007
IEEE
15 years 5 months ago
Performance Evaluation of A Load Self-Balancing Method for Heterogeneous Metadata Server Cluster Using Trace-Driven and Syntheti
In cluster-based storage systems, the metadata server cluster must be able to adaptively distribute responsibility for metadata to maintain high system performance and long-term l...
Bin Cai, Changsheng Xie, Guangxi Zhu
HIS
2008
15 years 28 days ago
Improving the Performance of Partitioning Methods for Crowd Simulations
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
IPPS
2003
IEEE
15 years 4 months ago
Performance Modeling for Entity-Level Simulations
Advances across many fields of study are driving changes in the basic nature of scientific computing applications. Scientists have recognized a growing need to study phenomena b...
Alan Su, Francine Berman, Henri Casanova
HICSS
1996
IEEE
105views Biometrics» more  HICSS 1996»
15 years 3 months ago
DEVS-C++: A High Performance Modelling and Simulation Environment
Simulation of landscape ecosystems with high realism demands computing power greatly exceeding that of current workstation technology. However, the prospects are excellent that mo...
Bernard P. Zeigler, Yoonkeon Moon, Doohwan Kim, Je...
CCGRID
2008
IEEE
15 years 1 months ago
Performance Optimization for Multi-agent Based Simulation in Grid Environments
Multi-agent based simulation (MABS) is a discrete event simulation technique used to study complex systems with entities having social and autonomous behavior. MABS applications a...
Dawit Mengistu, Peter Tröger