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» Performance Trade-Off in Distributed Simulation
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JSSPP
2005
Springer
15 years 4 months ago
An Extended Evaluation of Two-Phase Scheduling Methods for Animation Rendering
Recently HP Labs engaged in a joint project with DreamWorks Animation to develop a Utility Rendering Service that was used to render part of the computer-animated feature film Shr...
Yunhong Zhou, Terence Kelly, Janet L. Wiener, Eric...
TOMACS
2010
182views more  TOMACS 2010»
14 years 9 months ago
State-dependent importance sampling for a Jackson tandem network
This paper considers importance sampling as a tool for rare-event simulation. The focus is on estimating the probability of overflow in the downstream queue of a Jacksonian two-n...
Denis I. Miretskiy, Werner R. W. Scheinhardt, Mich...
SOSP
2003
ACM
15 years 8 months ago
SplitStream: high-bandwidth multicast in cooperative environments
In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are highlyava...
Miguel Castro, Peter Druschel, Anne-Marie Kermarre...
IEEEPACT
2006
IEEE
15 years 5 months ago
Communist, utilitarian, and capitalist cache policies on CMPs: caches as a shared resource
As chip multiprocessors (CMPs) become increasingly mainstream, architects have likewise become more interested in how best to share a cache hierarchy among multiple simultaneous t...
Lisa R. Hsu, Steven K. Reinhardt, Ravishankar R. I...
SIGMOD
2007
ACM
167views Database» more  SIGMOD 2007»
15 years 11 months ago
Data currency in replicated DHTs
Distributed Hash Tables (DHTs) provide a scalable solution for data sharing in P2P systems. To ensure high data availability, DHTs typically rely on data replication, yet without ...
Reza Akbarinia, Esther Pacitti, Patrick Valduriez