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» Performance Trade-Off in Distributed Simulation
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111
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JSSPP
2005
Springer
15 years 8 months ago
An Extended Evaluation of Two-Phase Scheduling Methods for Animation Rendering
Recently HP Labs engaged in a joint project with DreamWorks Animation to develop a Utility Rendering Service that was used to render part of the computer-animated feature film Shr...
Yunhong Zhou, Terence Kelly, Janet L. Wiener, Eric...
118
Voted
TOMACS
2010
182views more  TOMACS 2010»
15 years 1 months ago
State-dependent importance sampling for a Jackson tandem network
This paper considers importance sampling as a tool for rare-event simulation. The focus is on estimating the probability of overflow in the downstream queue of a Jacksonian two-n...
Denis I. Miretskiy, Werner R. W. Scheinhardt, Mich...
SOSP
2003
ACM
15 years 11 months ago
SplitStream: high-bandwidth multicast in cooperative environments
In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are highlyava...
Miguel Castro, Peter Druschel, Anne-Marie Kermarre...
147
Voted
IEEEPACT
2006
IEEE
15 years 8 months ago
Communist, utilitarian, and capitalist cache policies on CMPs: caches as a shared resource
As chip multiprocessors (CMPs) become increasingly mainstream, architects have likewise become more interested in how best to share a cache hierarchy among multiple simultaneous t...
Lisa R. Hsu, Steven K. Reinhardt, Ravishankar R. I...
SIGMOD
2007
ACM
167views Database» more  SIGMOD 2007»
16 years 2 months ago
Data currency in replicated DHTs
Distributed Hash Tables (DHTs) provide a scalable solution for data sharing in P2P systems. To ensure high data availability, DHTs typically rely on data replication, yet without ...
Reza Akbarinia, Esther Pacitti, Patrick Valduriez