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» Performance Trade-Off in Distributed Simulation
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DSRT
2000
IEEE
15 years 3 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
MA
2000
Springer
99views Communications» more  MA 2000»
15 years 2 months ago
Multiple Agent-Based Autonomy for Satellite Constellations
Multiple, highly autonomous, satellite systems are envisioned in the near future because they are capable of higher performance, lower cost, better fault tolerance, reconfigurabil...
Thomas P. Schetter, Mark E. Campbell, Derek M. Sur...
INFOCOM
1997
IEEE
15 years 2 months ago
An Empirical Model of HTTP Network Traffic
The workload of the global Internet is dominated by the Hypertext Transfer Protocol (HTTP), an application protocol used by World Wide Web clients and servers. Simulation studies ...
Bruce A. Mah
ACSW
2004
15 years 19 days ago
Monitoring and controlling of a multi - agent based workflow system
Business processes are often likely to undergo drastic changes and hence the workflow systems that model, simulate and enact these processes should support the monitoring and cont...
Bastin Tony Roy Savarimuthu, Maryam Purvis, Martin...
CORR
2006
Springer
93views Education» more  CORR 2006»
14 years 11 months ago
Multirobot rendezvous with visibility sensors in nonconvex environments
This paper presents a coordination algorithm for mobile autonomous robots. Relying upon distributed sensing, the robots achieve rendezvous, that is, they move to a common location....
Anurag Ganguli, Jorge Cortés, Francesco Bul...