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» Performance Trade-Off in Distributed Simulation
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ICPADS
2007
IEEE
15 years 4 months ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen
ICPADS
2007
IEEE
15 years 4 months ago
Energy-efficient anonymous multicast in mobile ad-hoc networks
Protecting personal privacy and energy efficiency are two primary concerns for mobile ad hoc networks. However, no energy-efficient multicast algorithm designed for preserving ano...
Jung-Chun Kao, Radu Marculescu
75
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ICRA
2007
IEEE
190views Robotics» more  ICRA 2007»
15 years 4 months ago
A UPF-UKF Framework For SLAM
— In this paper we propose a SLAM framework which is based on an algorithm that combines an Unscented Particle Filter (UPF) and Unscented Kalman Filters (UKFs). A UPF is used to ...
Xiang Wang, Hong Zhang
ICRA
2007
IEEE
203views Robotics» more  ICRA 2007»
15 years 4 months ago
Energy Saving Target Tracking Using Mobile Sensor Networks
Abstract Minimizing the energy consumption of target tracking using a mobile sensor network is proved to be NPcomplete. Based on proximity graph, an approximately optimal solution ...
Yingying Li, Yun-Hui Liu
IEEEPACT
2007
IEEE
15 years 4 months ago
FAME: FAirly MEasuring Multithreaded Architectures
Nowadays, multithreaded architectures are becoming more and more popular. In order to evaluate their behavior, several methodologies and metrics have been proposed. A methodology ...
Javier Vera, Francisco J. Cazorla, Alex Pajuelo, O...