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EUROPAR
2009
Springer
15 years 4 months ago
POGGI: Puzzle-Based Online Games on Grid Infrastructures
Massively Multiplayer Online Games (MMOGs) currently entertain millions of players daily. To keep these players online and generate revenue, MMOGs are currently relying on manually...
Alexandru Iosup
SIGCOMM
2010
ACM
14 years 10 months ago
Design and implementation of an "approximate" communication system for wireless media applications
All practical wireless communication systems are prone to errors. At the symbol level such wireless errors have a well-defined structure: when a receiver decodes a symbol erroneou...
Sayandeep Sen, Syed Gilani, Shreesha Srinath, Step...
CATA
2003
14 years 11 months ago
A Restaurant Finder using Belief-Desire-Intention Agent Model and Java Technology
It is becoming more important to design systems capable of performing high-level management and control tasks in interactive dynamic environments. At the same time, it is difficul...
Dongqing Lin, Thomas P. Wiggen, Chang-Hyun Jo
PEWASUN
2004
ACM
15 years 3 months ago
A simulation study on multi-rate mobile ad hoc networks
This paper studies the performance of a multi-rate mobile ad hoc network (MANET) using an extended ns-2 simulator. A link adaptation algorithm is developed and tested. The multi-r...
Gang Ding, Xiaoxin Wu, Bharat K. Bhargava
DAC
2005
ACM
14 years 12 months ago
Unified high-level synthesis and module placement for defect-tolerant microfluidic biochips
Microfluidic biochips promise to revolutionize biosensing and clinical diagnostics. As more bioassays are executed concurrently on a biochip, system integration and design complex...
Fei Su, Krishnendu Chakrabarty