Several optimizations to the Time Warp synchronization protocol for parallel discrete event simulation have been proposed and studied. Many of these optimizations have included so...
Radharamanan Radhakrishnan, Lantz Moore, Philip A....
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Software systems typically exploit only a small fraction of the realizable performance from the underlying microprocessors. While there has been much work on hardware-aware optimiz...
Dan Knights, Todd Mytkowicz, Peter F. Sweeney, Mic...
Problems such as the design of distributed controllers are characterized by modularity and symmetry. However, the symmetries useful for solving them are often difficult to determ...
R-tree based spatial join is useful because of both its superior performance and the wide spread implementation of R-trees. We present a new R-tree join method called BFRJ (Breadt...