In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
Human communication involves a number of nonverbal cues that are seemingly unintentional, unconscious, and automatic—both in their production and perception—and convey rich in...
Many commercial computer games allow a team of players to match their skills against another team, controlled by humans or by the computer. Most players prefer human opponents, sin...
— Rate control for congestion mitigation and avoidance has received significant attention in the sensor networks literature. Existing rate control schemes dynamically assign rat...
Abstract--We present and analyze two different power allocation strategies for considerably improving the average bit error rate (BER) performance of wireless multihop systems with...