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SIGGRAPH
1997
ACM
15 years 3 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
GECCO
2006
Springer
215views Optimization» more  GECCO 2006»
15 years 2 months ago
A multi-chromosome approach to standard and embedded cartesian genetic programming
Embedded Cartesian Genetic Programming (ECGP) is an extension of Cartesian Genetic Programming (CGP) that can automatically acquire, evolve and re-use partial solutions in the for...
James Alfred Walker, Julian Francis Miller, Rachel...
ICRA
2009
IEEE
110views Robotics» more  ICRA 2009»
15 years 6 months ago
Reactive grasping using optical proximity sensors
— We propose a system for improving grasping using fingertip optical proximity sensors that allows us to perform online grasp adjustments to an initial grasp point without requi...
Kaijen Hsiao, Paul Nangeroni, Manfred Huber, Ashut...
CHI
2009
ACM
15 years 12 months ago
Body-based interaction for desktop games
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Mara G. Silva, Doug A. Bowman
DATE
2007
IEEE
148views Hardware» more  DATE 2007»
15 years 5 months ago
Temperature aware task scheduling in MPSoCs
In deep submicron circuits, elevation in temperatures has brought new challenges in reliability, timing, performance, cooling costs and leakage power. Conventional thermal managem...
Ayse Kivilcim Coskun, Tajana Simunic Rosing, Keith...