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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 10 days ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
PR
2008
85views more  PR 2008»
14 years 11 months ago
Quadratic boosting
This paper presents a strategy to improve the AdaBoost algorithm with a quadratic combination of base classifiers. We observe that learning this combination is necessary to get be...
Thang V. Pham, Arnold W. M. Smeulders
ICASSP
2011
IEEE
14 years 3 months ago
Social norm and long-run learning in peer-to-peer networks
We start by formulating the resource sharing in peer-to-peer (P2P) networks as a random-matching gift-giving game, where self-interested peers aim at maximizing their own long-ter...
Yu Zhang, Mihaela van der Schaar
GLOBECOM
2008
IEEE
15 years 5 months ago
MACA-U: A Media Access Protocol for Underwater Acoustic Networks
—Unlike terrestrial wireless communication which uses radio waves, underwater communication relies on acoustic waves. The long latency and limited bandwidth pose great challenges...
Hai-Heng Ng, Wee-Seng Soh, Mehul Motani
MOBIWAC
2006
ACM
15 years 5 months ago
Sink mobility protocols for data collection in wireless sensor networks
In wireless sensor networks data propagation is usually performed by sensors transmitting data towards a static control center (sink). Inspired by important applications (mostly r...
Ioannis Chatzigiannakis, Athanasios Kinalis, Sotir...