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107
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AIIDE
2008
15 years 3 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
95
Voted
ICASSP
2011
IEEE
14 years 4 months ago
Detection of geometrically known targets in Through-the-Wall radar imaging
We consider the problem of detecting targets behind walls using radar imaging technology. An image-domain based detection technique is proposed that allows to adapt to specific t...
Christian Debes, Abdelhak M. Zoubir, Moeness G. Am...
117
Voted
SIGIR
2011
ACM
14 years 3 months ago
The economics in interactive information retrieval
Searching is inherently an interactive process usually requiring numerous iterations of querying and assessing in order to find the desired amount of relevant information. Essent...
Leif Azzopardi
112
Voted
ATMN
1993
15 years 2 months ago
Local Allocation of End-to-End Quality-of-Service in High-Speed Networks
Quality-of-service (QOS) requirements for applications in high-speed networks are typically specied on an end-to-end basis. Mapping this end-to-end requirement to nodal requiremen...
Ramesh Nagarajan, James F. Kurose, Donald F. Towsl...
98
Voted
MOBILWARE
2009
ACM
15 years 7 months ago
A Mission Management Framework for Unmanned Autonomous Vehicles
Unmanned Autonomous Vehicles (UAVs) are increasingly deployed for missions that are deemed dangerous or impractical to perform by humans in many military and disaster scenarios. UA...
Eskindir Asmare, Anandha Gopalan, Morris Sloman, N...