Sciweavers

1548 search results - page 236 / 310
» Performance evaluation and optimization of human control str...
Sort
View
SMI
2007
IEEE
164views Image Analysis» more  SMI 2007»
15 years 5 months ago
Topology driven 3D mesh hierarchical segmentation
In this paper, we propose to address the semanticoriented 3D mesh hierarchical segmentation problem, using enhanced topological skeletons [18]. This high level information drives ...
Julien Tierny, Jean-Philippe Vandeborre, Mohamed D...
CIG
2005
IEEE
15 years 4 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
ACMACE
2005
ACM
15 years 4 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
IUI
2005
ACM
15 years 4 months ago
SmartCanvas: a gesture-driven intelligent drawing desk system
This paper describes SmartCanvas, an intelligent desk system that allows a user to perform freehand drawing on a desk or similar surface with gestures. Our system requires one cam...
Zhenyao Mo, John P. Lewis, Ulrich Neumann
ISMIR
2005
Springer
165views Music» more  ISMIR 2005»
15 years 4 months ago
Using a Pitch Detector for Onset Detection
A segmentation strategy is explored for monophonic instrumental pitched non-percussive material (PNP) which proceeds from the assertion that human-like event analysis can be found...
Nick Collins