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PODC
2000
ACM
15 years 5 months ago
Efficient atomic broadcast using deterministic merge
We present an approach for merging message streams from producers distributed over a network, using a deterministic algorithm that is independent of any nondeterminism of the syst...
Marcos Kawazoe Aguilera, Robert E. Strom
SIGSOFT
2010
ACM
14 years 11 months ago
Multiplicity computing: a vision of software engineering for next-generation computing platform applications
New technologies have recently emerged to challenge the very nature of computing: multicore processors, virtualized operating systems and networks, and data-center clouds. One can...
Cristian Cadar, Peter Pietzuch, Alexander L. Wolf
COMPSAC
1996
IEEE
15 years 5 months ago
Handling Multimedia Data for Mobile Computers
Mobile clients have unusual needs for sending and receiving multimedia data. The traditional client/server paradigm does not take into account variable network conditions; thus tr...
Charles E. Perkins
ICC
2007
IEEE
15 years 7 months ago
RARE - Resource Aware Routing for mEsh
— An important element of any routing protocol used for Wireless Mesh Networks (WMNs) is the link cost function used to represent the radio link characteristic. The majority of t...
Karol Kowalik, Brian Keegan, Mark Davis
NETGAMES
2006
ACM
15 years 7 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...