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NOSSDAV
2005
Springer
15 years 3 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
CF
2004
ACM
15 years 3 months ago
A framework for resource discovery in pervasive computing for mobile aware task execution
Aimed to provide computation ubiquitously, pervasive computing is perceived as a means to provide a user the transparency of anywhere, anyplace, anytime computing. Pervasive compu...
K. Kalapriya, S. K. Nandy, Deepti Srinivasan, R. U...
FOCS
2002
IEEE
15 years 2 months ago
Minimizing Congestion in General Networks
A principle task in parallel and distributed systems is to reduce the communication load in the interconnection network, as this is usually the major bottleneck for the performanc...
Harald Räcke
69
Voted
VR
2002
IEEE
139views Virtual Reality» more  VR 2002»
15 years 2 months ago
Unique Shared-Aperture Display with Head or Target Tracking
The extreme environment of a military cockpit requires a novel display technology, introduced as the Virtual Retinal Display (VRD). A head-worn VRD generates an image by optical s...
Winyu Chinthammit, Eric J. Seibel, Thomas A. Furne...
86
Voted
ASPLOS
2000
ACM
15 years 1 months ago
Power Aware Page Allocation
One of the major challenges of post-PC computing is the need to reduce energy consumption, thereby extending the lifetime of the batteries that power these mobile devices. Memory ...
Alvin R. Lebeck, Xiaobo Fan, Heng Zeng, Carla Schl...