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» Performance of Runtime Optimization on BLAST
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EDBT
2010
ACM
188views Database» more  EDBT 2010»
15 years 8 months ago
Subsumption and complementation as data fusion operators
The goal of data fusion is to combine several representations of one real world object into a single, consistent representation, e.g., in data integration. A very popular operator...
Jens Bleiholder, Sascha Szott, Melanie Herschel, F...
ASPLOS
2010
ACM
15 years 8 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee
TOG
2002
114views more  TOG 2002»
15 years 1 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
DCC
2007
IEEE
16 years 1 months ago
Algorithms and Hardware Structures for Unobtrusive Real-Time Compression of Instruction and Data Address Traces
Instruction and data address traces are widely used by computer designers for quantitative evaluations of new architectures and workload characterization, as well as by software de...
Milena Milenkovic, Aleksandar Milenkovic, Martin B...
KBSE
2005
IEEE
15 years 7 months ago
Testing in resource constrained execution environments
Software for resource constrained embedded devices is often implemented in the Java programming language because the Java compiler and virtual machine provide enhanced safety, por...
Gregory M. Kapfhammer, Mary Lou Soffa, Daniel Moss...