This paper addresses the problem of geocasting in mobile ad hoc network (MANET) environments. Geocasting is a variant of the conventional multicasting problem. For multicasting, c...
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
Abstract. The proliferation of group-centric computing and communication motivates the need for mechanisms to provide group access control. Group access control includes mechanisms...
We present a specification for a new, localized group membership service that maintains the membership status of adjacent nodes – called neighbors – in a mobile distributed s...
An ad hoc network is a group of mobile wireless nodes that cooperatively form a network among themselves without any fixed infrastructure. Increasingly, power consumption within ...