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ICIP
2000
IEEE
16 years 1 months ago
Pyramid Texture Compression and Decompression Using Interpolative Vector Quantization
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Young-Su Kwon, In-Cheol Park, Chong-Min Kyung
80
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ICIP
2004
IEEE
16 years 1 months ago
Joint server/peer receiver-driven rate-distortion optimized video streaming using asynchronous clocks
This paper proposes a joint server/peer video streaming architecture for wireless networks, where a receiver can access a video server via an access point using the infrastructure...
Danjue Li, Gene Cheung, Chen-Nee Chuah, S. J. Ben ...
EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
15 years 5 months ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
ICIP
2008
IEEE
15 years 6 months ago
Hardware-friendly descreening
Conventional electrophotographic printers tend to produce Moir´e artifacts when used for printing images scanned from printed material such as books and magazines. We propose a n...
Hasib Siddiqui, Mireille Boutin, Charles A. Bouman
MM
2005
ACM
215views Multimedia» more  MM 2005»
15 years 5 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann