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» Performance of input devices in FPS target acquisition
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UIST
2006
ACM
15 years 3 months ago
The design and evaluation of selection techniques for 3D volumetric displays
Volumetric displays, which display imagery in true 3D space, are a promising platform for the display and manipulation of 3D data. To fully leverage their capabilities, appropriat...
Tovi Grossman, Ravin Balakrishnan
DSD
2010
IEEE
190views Hardware» more  DSD 2010»
14 years 9 months ago
Hardware-Based Speed Up of Face Recognition Towards Real-Time Performance
— Real-time face recognition by computer systems is required in many commercial and security applications because it is the only way to protect privacy and security in the sea of...
I. Sajid, Sotirios G. Ziavras, M. M. Ahmed
MICCAI
2003
Springer
15 years 10 months ago
Determination of the Mechanical Properties of Soft Human Tissues through Aspiration Experiments
Mechanical models for soft human organs are necessary for a variety of medical applications, such as surgical planning, virtual reality surgery simulators, and for diagnostic purpo...
Alessandro Nava, Edoardo Mazza, Frederic Kleinerma...
CHI
2002
ACM
15 years 9 months ago
Quantitative analysis of scrolling techniques
We propose a formal experimental paradigm designed to help evaluate scrolling interaction techniques. Such a method is needed by interaction designers to quantify scrolling perfor...
Ken Hinckley, Edward Cutrell, Steve Bathiche, Tim ...
CHI
2004
ACM
15 years 9 months ago
Pressure widgets
Current user interface widgets typically assume that the input device can only provide x-y position and binary button press information. Other inputs such as the continuous pressu...
Gonzalo Ramos, Matthew Boulos, Ravin Balakrishnan