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» Performance of input devices in FPS target acquisition
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CHI
2008
ACM
14 years 11 months ago
Escape: a target selection technique using visually-cued gestures
Many mobile devices have touch-sensitive screens that people interact with using fingers or thumbs. However, such interaction is difficult because targets become occluded, and bec...
Koji Yatani, Kurt Partridge, Marshall W. Bern, Mar...
CHI
2009
ACM
15 years 10 months ago
Longitudinal study of people learning to use continuous voice-based cursor control
We conducted a 2.5 week longitudinal study with five motor impaired (MI) and four non-impaired (NMI) participants, in which they learned to use the Vocal Joystick, a voice-based u...
Susumu Harada, Jacob O. Wobbrock, Jonathan Malkin,...
EICS
2009
ACM
15 years 3 months ago
Input evaluation of an eye-gaze-guided interface: Kalman filter vs. velocity threshold eye movement identification
This paper evaluates the input performance capabilities of Velocity Threshold (I-VT) and Kalman Filter (I-KF) eye movement detection models when employed for eye-gaze-guided inter...
Do Hyong Koh, Sandeep A. Munikrishne Gowda, Oleg V...
CHI
2004
ACM
15 years 9 months ago
Eye gaze interaction with expanding targets
Recent evidence on the performance benefits of expanding targets during manual pointing raises a provocative question: Can a similar effect be expected for eye gaze interaction? W...
Darius Miniotas, Oleg Spakov, I. Scott MacKenzie
UIST
2010
ACM
14 years 7 months ago
Enhanced area cursors: reducing fine pointing demands for people with motor impairments
Computer users with motor impairments face major challenges with conventional mouse pointing. These challenges are mostly due to fine pointing corrections at the final stages of t...
Leah Findlater, Alex Jansen, Kristen Shinohara, Mo...