In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose
a standard ray tracing algorithm into several data-parallel stages tha...
Abstract. The memory hierarchy plays an essential role in the performance of current computers, thus good analysis tools that help predict and understand its behavior are required....
Diego Andrade, Manuel Arenaz, Basilio B. Fraguela,...
Pattern recognition and computer vision tasks are computationally intensive, repetitive, and often exceed the capabilities of the CPU, leaving little time for higher level tasks. ...
The computational power and memory bandwidth of graphics processing units (GPUs) have turned them into attractive platforms for general-purpose applications. In this paper, we expl...
Antonio Ruiz, Manuel Ujaldon, Jose Antonio Andrade...