Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
Exploiting the full computational power of current hierarchical multiprocessor machines requires a very careful distribution of threads and data among the underlying non-uniform ar...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
We study three scheduling problems (file redistribution, independent tasks scheduling and broadcasting) on large scale heterogeneous platforms under the Bounded Multi-port Model. I...
We consider two flow control schemes for Best Effort traffic in on-chip architectures, which can be deemed as the solutions to the boundary extremes of a class of utility maximi...
Fahimeh Jafari, Mohammad Sadegh Talebi, Mohammad H...