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» Performance under Failures of DAG-based Parallel Computing
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MIDDLEWARE
2005
Springer
15 years 7 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
IJPP
2010
156views more  IJPP 2010»
14 years 11 months ago
ForestGOMP: An Efficient OpenMP Environment for NUMA Architectures
Exploiting the full computational power of current hierarchical multiprocessor machines requires a very careful distribution of threads and data among the underlying non-uniform ar...
François Broquedis, Nathalie Furmento, Bric...
HPDC
2010
IEEE
15 years 3 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
IPPS
2010
IEEE
14 years 11 months ago
On the importance of bandwidth control mechanisms for scheduling on large scale heterogeneous platforms
We study three scheduling problems (file redistribution, independent tasks scheduling and broadcasting) on large scale heterogeneous platforms under the Bounded Multi-port Model. I...
Olivier Beaumont, Hejer Rejeb
IPPS
2009
IEEE
15 years 8 months ago
Throughput-fairness tradeoff in Best Effort flow control for on-chip architectures
We consider two flow control schemes for Best Effort traffic in on-chip architectures, which can be deemed as the solutions to the boundary extremes of a class of utility maximi...
Fahimeh Jafari, Mohammad Sadegh Talebi, Mohammad H...