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» Performance-oriented software architecture engineering: an e...
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109
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ACMACE
2005
ACM
15 years 2 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
104
Voted
ECAIW
1994
Springer
15 years 4 months ago
Agent Theories, Architectures, and Languages: A Survey
The concept of an agent has recently become important in Artificial Intelligence (AI), and its relatively youthful subfield, Distributed AI (DAI). Our aim in this paper is to poin...
Michael Wooldridge, Nicholas R. Jennings
92
Voted
COMPSAC
2002
IEEE
15 years 5 months ago
Quality Models Reuse: Experimentation on Field
A transferable quality model must be general. This implies that only the high level characteristics can be transferred into different settings and that the refinement of the charac...
Alessandro Bianchi, Danilo Caivano, Giuseppe Visag...
133
Voted
USAB
2010
14 years 11 months ago
Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research
Abstract. The ability to move is an important characteristic of the human condition and an important aspect for interactive settings. The role of body movement however was not addr...
Johann Schrammel, Lucas Paletta, Manfred Tscheligi
KBSE
1999
IEEE
15 years 4 months ago
AML: An Architecture Meta-Language
The language AML is used to specify the semantics of architecture description languages, ADLs. It is a very primitive language, having declarations for only three constructs: elem...
David S. Wile