By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Technology in the field of digital media generates huge amounts of non-textual information, audio, video, and images, along with more familiar textual information. The potential f...
In this paper, we address the problem of preserving generated data in a sensor network in case of node failures. We focus on the type of node failures that have explicit spatial s...
We present a technique for organizing data in spatial databases with non-convex domains based on an automatic characterization using the medial-axis transform (MAT). We define a t...
Eric A. Perlman, Randal C. Burns, Michael M. Kazhd...
We address the problem of multiclass object detection. Our aims are to enable models for new categories to benefit from the detectors built previously for other categories, and fo...