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» Performing efficient NURBS modeling operations on the GPU
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ICTAI
2006
IEEE
15 years 3 months ago
Efficient Search Using Bitboard Models
This paper shows a way to speed up search by using an encoding at bit level to model a particular domain. A bitboard is an unsigned integer whose bits have been given an interpret...
Pablo San Segundo, Ramón Galán, Fern...
119
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WSC
2007
14 years 12 months ago
Determining efficient simulation run lengths for real time decision making
Suppose that there are a number of alternative ways of operating a system, and a performance measure is available for comparing them. Simulation runs can be carried out to estimat...
Russell C. H. Cheng
APVIS
2008
14 years 11 months ago
Dynamic Shader Generation for Flexible Multi-Volume Visualization
Volume rendering of multiple intersecting volumetric objects is a difficult visualization task, especially if different rendering styles need to be applied to the components, in o...
Friedemann Rößler, Ralf P. Botchen, Tho...
EGH
2010
Springer
14 years 7 months ago
Hardware implementation of micropolygon rasterization with motion and defocus blur
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered samp...
J. S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan
ASPLOS
2008
ACM
14 years 11 months ago
Tapping into the fountain of CPUs: on operating system support for programmable devices
The constant race for faster and more powerful CPUs is drawing to a close. No longer is it feasible to significantly increase the speed of the CPU without paying a crushing penalt...
Yaron Weinsberg, Danny Dolev, Tal Anker, Muli Ben-...